local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 22027
L0_1.ActorAlias = "22027"
L1_1 = {}
L1_1.q2202701 = 2202701
L1_1.q2202702 = 2202702
L1_1.q2202703 = 2202703
L1_1.q2202705 = 2202705
L1_1.q2202704 = 2202704
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3045
L2_1.alias = "Npc3045"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3045Data = L2_1
L2_1 = {}
L2_1.id = 3001
L2_1.alias = "Npc3001"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3001Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q22027Trigger"
L2_1.script = "Actor/Gadget/Q22027Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2202701xiangtai"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q22027Trigger_ = L2_1
L0_1.Datas = L1_1
return L0_1
